![]() I see, yes im familiar with msi afterburner, ill start using it again to monitor my gpu usage and try to oc it to allow it to keep up, it cant be my drive since its an ssd and it loads everything else as fast as it did since i installed it on my pc, but the cores do sometimes hit 90+ during these scenarios. If you are familiar with msi afterburner then use it to monitor your GPU usage when this happens if it drops without any of the cores hitting ~100% then it's most likely the gpu loading stuff. In the cases you describe a lot of loading new assets takes place so it could be anything from slow disk to the GPU not keeping up while it loads new textures or something. Microstutter and frameskipping in all games. If it where due to the i3 it would be completely random. Tips, testing methods, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more Input Lag Articles on Blur Busters. If it only happens in these scenarios then it has nothing to do with background tasks or the i3 being too weak. Whenever i would walk or run around, glide across the map at a really high altitude, enter a new area or when i drag the mouse to look around there would be a microstutter, I see, thank you for replying, the only things running in the background are avast antivirus and realtek audio manager, ill see to it that i disable them, at least only when i game, what other system tasks or services and stuff like that should i disable? to get more cpu time for the games This phenomina is why most review sites now do some form of latency based benchmarking, in addition to traditional FPS testing. So what happens is the i3 is preventing the GPU from creating a new frame in a timely manner, so the monitor will display the same frame multiple times until the CPU/GPU can catch up, which results in microstutter. Then it can stutter a lot and it becomes super hard playing. It's more frequent when I move around and 'load' scenery or fighting, especially PVP as it's a lot of quick movement. It's only on New world this happens, no other games so far. Changing in-game settings doesn't do anything really. ![]() On lower end processors, its possible (and likely) that you will occasionally miss that 16ms window once or twice, causing the gameplay to jump due to the same frame needing to be displayed multiple times. Micro stutters, on both low and high in-game settings. FPS is just an average just because you are getting 60 FPS does not mean a new frame will be created every 16ms. Remember, your monitor wants a new frame every 16ms. What's going on is the i3 is periodically getting overloaded or some system task is taking CPU time, both of which will cause latency problems. Thats going to happen with an i3 from time to time. have tryed most settings but the game do not feel smooth when streaming, stream is good and stable but PUBG feels micro studder, but my in game fps is always 171 fps but do not feel smooth tryd caping it at 144, feels the same, have the game cap at 171 in game for the gsync to work and if i stop streming the game feels ok again.
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